Featured Asset
Soda - ScriptableObject Dependency Architecture

Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!
To the Store...Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!
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The pooling solution that is easy to use and fast!
Set up pooling by replacing your Instantiate/Destroy calls with pooling methods.
No need for a manager object or a prefab list.
This package allows you to create incredibly detailed terrains using DX11 Tessellation. Add details like pebble or cobble pavement, or simply add more structure to your ground.
To the Store...This script allows you to create special cubes that update their own UV map depending on their size.
To the Store...The MapModifier object stores so called Map Mods which contain info about items that should be destroyed when the scene loads.
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