13Pixels

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Soda - ScriptableObject Dependency Architecture

Soda - ScriptableObject Dependency Architecture

Improve your project's architecture by fully embracing Unity as a Dependency Injection framework!

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13Pixels Pooling

13Pixels Pooling

The pooling solution that is easy to use and fast!
Set up pooling by replacing your Instantiate/Destroy calls with pooling methods.
No need for a manager object or a prefab list.

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Terrain Tessellation Shader

Terrain Tessellation Shader

This package allows you to create incredibly detailed terrains using DX11 Tessellation. Add details like pebble or cobble pavement, or simply add more structure to your ground.

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Scalable Cube

Scalable Cube

This script allows you to create special cubes that update their own UV map depending on their size.

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Map Modifier

Map Modifier

The MapModifier object stores so called Map Mods which contain info about items that should be destroyed when the scene loads.

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